Implants, Drugs And You: A Guide to Illicit Power

Guide by Mortarian

Implants
The X03 implants are the ones I went with by default because I think they provide the best bang for your buck, but if you would like cheaper options check the X02 versions of the implants.

Armor/Hull
06 - 07 -  08 - 	Inherent Implants 'Noble' Mechanic MC-803 (Hull Hit Points) 09 - 10 - 	Inherent Implants 'Noble' Hull Upgrades HG-1003 (Armor Hit Points) 06 - 	Inherent Implants 'Noble' Repair Systems RS-603 (Local Repair Duration) 07 - 	Inherent Implants 'Noble' Remote Armor Repair Systems RA-703 (Remote Armor Capacitor) 09 - 	Inherent Implants 'Noble' Repair Proficiency RP-903 (Local Armor Repair)

Shield
06 - 07 - 	Zainou 'Gnome' Shield Management SM-703 (Shield Hit Points) 08 - 09 -  10 -  08 - 	Zainou 'Gnome' Shield Emission Systems SE-803 (Remote Shield Repair) 09 - 	Zainou 'Gnome' Shield Operation SP-903 (PvE Shield Regeneration)

Capacitor
06 - 	Inherent Implants 'Squire' Capacitor Systems Operation EO-603 07 - 	Inherent Implants 'Squire' Capacitor Emission Systems ES-703 (Neut/Nos + Cap Transfers) 08 - 	Inherent Implants 'Squire' Capacitor Management EM-803 09 - 10 -

Scanning
06 - 	Poteque 'Prospector' Astrometric Pinpointing AP-606/603 07 - 	Poteque 'Prospector' Astrometric Acquisition AQ-706/703 08 - 	Poteque 'Prospector' Astrometric Rangefinding AR-806/803 09 - 	Poteque 'Prospector' Archaeology AC-905 (Relic Hacking) 10 -

Missiles
06 - 07 -  08 - 	Zainou 'Deadeye' Guided Missile Precision GP-803 09 - 	Zainou 'Deadeye' Target Navigation Prediction TN-903 10 - 	Zainou 'Deadeye' Rapid Launch RL-1003

Gunnery
06 - 07 -	Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 08 - 09 - 	Eifyr and Co. 'Gunslinger' Surgical Strike SS-903 10 -

Utility
08 -	Inquest 'Eros' Stasis Webifier MR-803 (Web Range) Zainou 'Gypsy' Propulsion Jamming PJ-803 (Web Capacitor) 09 -	Zainou 'Gypsy' Electronic Warfare EW-903 (ECM Capacitor) Zainou 'Gypsy' Sensor Linking SL-903 (ReSeBo and Sensor Dampener Capacitor) Zainou 'Gypsy' Target Painting TG-903 (Target Painter Capacitor) Zainou 'Gypsy' Weapon Disruption WD-903 (Weapon/Missile Disruption)

Fitting
06 -	Inherent Implants 'Squire' Power Grid Management EG-602/603 Zainou 'Gypsy' CPU Management EE-602/603 07 -

Command
10 - 	Armored/Shield/Skirmish/Information Command Mindlink (25% range + strength for ~ 50mil)

Fancy Implant Sets
As a general rule of thumb always use mid-grade (MG) or high-grade (HG). Lows are not worth the price and it’s usually better to just use the implants above over them.

Use slots 1-5. Ascendancy -	Warp Speed			HG ~7.2bil	MG ~1.2bil Asklepian -	Local Armor Repair		HG ~3.6bil	MG ~1.2bil Crystal -	Local Shield Repair		HG ~2.6bil	MG ~900mil Grail -		Sensor Strength			HG ~704mil	MG N/A Halo -		Signature Radius		HG ~985mil	MG ~363mil Slave -		Armor Hit Points		HG ~2.7bil	MG ~833mil Snake - 	Maximum Velocity		HG ~4.2bil	MG ~1.2bil Spur -		Magnometric Sensor Strength    HG ~593mil	MG N/A Talisman -	Energy Neutralizer/Nosferatu and Energy Transfers  HG ~738mil	MG ~266mil Talon -		Gravimetric Sensor Strength	HG ~1.3bil	MG N/A Jackal -	Ladar Sensor Strength		HG ~560mil	MG N/A Centurion -	ECM/Damps/Disruptors/Painters Optimal Range	HG N/A		MG ~1.1bil Edge -		Booster Side Effect Reduction	HG N/A		MG ~470mil Harvest -	Mining Laser Range		HG N/A		MG ~6.3bil Nomad -		Agility

Drugs
Drugs are affected by the following skills:
 * Biology - 20% Attribute Booster Duration per level.
 * Neurotoxin Control - 5% Potency Reduction to side effects per level.
 * Neurotoxin Recovery - 5% Reduced Chance of side effects per level.

30 Min Base Duration with Side Effects
Blue Pill	1 Local Shield Repair	   SE- Cap Cap, Explo Vel, Shield HP, Tur Opt Exile		1 Local Armor Repair	   SE- Armor HP, Cap Cap, Explo Rad, Tracking Mindflood	1 Capacitor Capacity	   SE- Armor Rep, Explo Rad, Shield Rep, Tur Opt X-Instinct	1 Signature Radius         SE- Armor HP, Mis Vel, Shield HP, Tur Fal Drop		2 Tracking Speed	   SE- Armor Rep, Shield HP, Tur Fal, Vel Frentix		2 Turret Optimal Range	   SE- Armor HP, Shield Rep, Tur Trac, Vel Sooth Sayer	2 Turret Falloff Range	   SE- Armor Rep, Shield HP, Tur Opt, Vel Crash		3 Explosion Radius         SE- Armor HP, Mis Vel, Shield Rep, Vel Standard -	+20%	~ 4mil Improved -	+25%	~ 9mil Strong -	+30%	~ 38mil Example - Improved Blue Pill Booster

30 Min Base Duration, No Side Effects
Agency 'Hardshell'	11 Local Shield/Armor Repair	Dose I -	+3%	~ 50k Dose II -	+5%	~ 1mil Dose III -	+7%	~ 5mil Agency 'Overclocker'	11 Maximum Velocity            Dose I -	+3%	~ 39k Dose II -	+5%	~ 550k Dose III -	+7%	~ 3mil Agency 'Pyrolancea'	11 Raw Damage			Dose I -	+3%	~ 500k Dose II -	+5%	~ 3mil Dose III -	+7%	~ 11mil

33 Minute Base Duration, No Side Effects
Nugoehuvi Synth Blue Pill Booster	1 Local Shield Repair	+5%		~ 3mil

One Hour Base Duration, No Side Effects
Quafe Zero		1 Maximum Velocy + Scan Resolution	+5%		~ 22mil